An overview about going from 3D render to After Effects, written by Lutz Albrecht (www.mylenium.de)
Part 1: Working with UV data
3D applications are highly effective in composing models and animation, capable of rendering startlingly realistic scenes. It would be great to export the output of your favorite 3D application into Adobe After Effects so you could combine it with other footage and use the tool's many functions to manipulate this data as video. But how should you go about it?
Table of Contents
1. Introduction
2. What is UV space?
3. Outputting a UV pass from
Maxon Cinema 4D
4. Outputting a UV pass from
NewTek Lightwave 3D
5. Outputting a UV pass from
Luxology modo 301
6. Using RE:Map UV
Read more…
Part 2: Working with mattes and channels
How can you take the output of your 3D applications into Adobe After Effects? This two-part series shows you how.
In Part 1 you saw how to export UV data from your 3D apps for use in After Effects. In Part 2, I show you how to create mattes in your 3D applications that you can export to After Effects. Multichannel OpenEXR files are an ideal format for storing your mattes.
This article concludes by showing you how to install and use the OpenEXR plug-ins from fnord to enable you to handle this format in After Effects.
Table of Contents
1. Introduction
2. Using mattes to isolate
areas of your image
3. Generating RGB and alpha mattes in Maxon Cinema 4D
4. Rendering object buffers in
Maxon Cinema 4D
5. Generating mattes in
NewTek Lightwave 3D
6. Generating RGB mattes in
Luxology modo 301
7. Selection-based mattes using shader group masks in Luxology modo 301
8. Using the OpenEXR plug-ins
from fnord
Read more…